modulerequirepackage.cpathpackage.loadedpackage.loadlibpackage.pathpackage.preloadpackage.seeall
package - module support (standard library)
The package library provides basic facilities for loading and building
modules in Lua. It exports two of its functions directly in the
global environment: require and module. Everything else is
exported in a table package.
modulemodule (name [, ...])
Creates a module. If there is a table in package.loaded[name],
this table is the module. Otherwise, if there is a global table t
with the given name, this table is the module. Otherwise creates a
new table t and sets it as the value of the global name and the
value of package.loaded[name]. This function also initializes
t._NAME with the given name, t._M with the module (t itself),
and t._PACKAGE with the package name (the full module name minus
last component; see below). Finally, module sets t as the new
environment of the current function and the new value of
package.loaded[name], so that require returns t.
If name is a compound name (that is, one with components separated
by dots), module creates (or reuses, if they already exist) tables
for each component. For instance, if name is a.b.c, then
module stores the module table in field c of field b of
global a.
This function may receive optional options after the module name, where each option is a function to be applied over the module.
requirerequire (modname)
Loads the given module. The function starts by looking into the table
package.loaded to determine whether modname is already loaded.
If it is, then require returns the value stored at
package.loaded[modname]. Otherwise, it tries to find a loader
for the module.
To find a loader, first require queries
package.preload[modname]. If it has a value, this value (which
should be a function) is the loader. Otherwise require searches
for a Lua loader using the path stored in package.path. If that
also fails, it searches for a C loader using the path stored in
package.cpath. If that also fails, it tries an all-in-one
loader (see below).
When loading a C library, require first uses a dynamic link
facility to link the application with the library. Then it tries to
find a C function inside this library to be used as the loader. The
name of this C function is the string ``luaopen_'' concatenated with
a copy of the module name where each dot is replaced by an underscore.
Moreover, if the module name has a hyphen, its prefix up to (and
including) the first hyphen is removed. For instance, if the module
name is a.v1-b.c, the function name will be luaopen_b_c.
If require finds neither a Lua library nor a C library for a
module, it calls the all-in-one loader. This loader searches the C
path for a library for the root name of the given module. For
instance, when requiring a.b.c, it will search for a C library for
a. If found, it looks into it for an open function for the
submodule; in our example, that would be luaopen_a_b_c. With this
facility, a package can pack several C submodules into one single
library, with each submodule keeping its original open function.
Once a loader is found, require calls the loader with a single
argument, modname. If the loader returns any value, require
assigns it to package.loaded[modname]. If the loader returns no
value and has not assigned any value to package.loaded[modname],
then require assigns true to this entry. In any case,
require returns the final value of package.loaded[modname].
If there is any error loading or running the module, or if it cannot find any loader for the module, then require signals an error.
package.cpathpackage.cpath
The path used by require to search for a C loader.
Lua initializes the C path package.cpath in the same way it
initializes the Lua path package.path, using the environment
variable LUA_CPATH (plus another default path defined in
luaconf.h).
package.loadedpackage.loaded
A table used by require to control which modules are already
loaded. When you require a module modname and
package.loaded[modname] is not false, require simply returns the
value stored there.
package.loadlibpackage.loadlib (libname, funcname)
Dynamically links the host program with the C library libname.
Inside this library, looks for a function funcname and returns this
function as a C function. (So, funcname must follow the protocol
(see lua_CFunction)).
This is a low-level function. It completely bypasses the package and
module system. Unlike require, it does not perform any path
searching and does not automatically adds extensions. libname must
be the complete file name of the C library, including if necessary a
path and extension. funcname must be the exact name exported by
the C library (which may depend on the C compiler and linker used).
This function is not supported by ANSI C. As such, it is only
available on some platforms (Windows, Linux, Mac OS X, Solaris, BSD,
plus other Unix systems that support the dlfcn standard).
package.pathpackage.path
The path used by require to search for a Lua loader.
At start-up, Lua initializes this variable with the value of the
environment variable LUA_PATH or with a default path defined in
luaconf.h, if the environment variable is not defined. Any ``;;''
in the value of the environment variable is replaced by the default
path.
A path is a sequence of templates separated by semicolons. For
each template, require will change each interrogation mark in the
template by filename, which is modname with each dot replaced by
a ``directory separator'' (such as ``/'' in Unix); then it will try to
load the resulting file name. So, for instance, if the Lua path is
"./?.lua;./?.lc;/usr/local/?/init.lua"
the search for a Lua loader for module foo will try to load the
files ./foo.lua, ./foo.lc, and /usr/local/foo/init.lua, in
that order.
package.preloadpackage.preload
A table to store loaders for specific modules (see require).
package.seeallpackage.seeall (module)
Sets a metatable for module with its __index field referring to
the global environment, so that this module inherits values from the
global environment. To be used as an option to function module.
This is Lua version 5.1.1.
Lua is developed at Lua.org, a laboratory of the Department of Computer Science of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). For more information about the authors, see http://www.lua.org/authors.html .
Lua is licensed under the terms of the MIT license reproduced below. This means that Lua is free software and can be used for both academic and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
~~~~~
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~~~~~