=head1 NAME cgilua - web CGI handling (CGILua) =head1 OVERVIEW CGILua is a tool for creating dynamic Web pages and manipulating input data from Web forms. CGILua allows the separation of logic and data handling from the generation of pages, making it easy to develop web applications with Lua. One of advantages of CGILua is its abstraction of the underlying Web server. You can develop a CGILua application for one Web server and run it on any other Web server that supports CGILua, even if using a different launching model. CGILua can be used with a variety of Web servers and, for each server, with different launchers. A launcher is responsible for the interaction of CGILua and the Web server, for example using ISAPI on IIS or mod_lua on Apache. The reference implementation of CGILua launchers is Kepler (L). CGILua includes a set of external libraries that allows the handling of Cookies, Serialized Data and Sessions. To use these libraries just C them in your CGILua C file. =head1 DOWNLOAD CGILua source code can be downloaded from its LuaForge (L) page =head1 INSTALLATION CGILua follows the package model (L) for Lua 5.1, therefore it should be "installed". Refer to Compat-5.1 configuration (L) section about how to install the modules properly in a Lua 5.0 environment. =head1 CONFIGURATION CGILua 5.0 offers a single configuration file, called C and a set of functions to alter the default CGILua behaviour. This file can be placed anywhere in the Lua Path, but to make easier to upgrade CGILua without overwriting your C you can use a separate directory for configuration files. If you using Kepler it creates a C<$CONF> directory for the configuration files. For more details on this usage of Lua Path please check the Kepler documentation. Some of the uses of C customization are: =over 4 =item Script Handlers A handler is responsible for the response of a request. You can add new CGILua handlers using C (see also C and C for functions that build simple handlers). =item POST Data Sizes You can change the POST data size limits using C and C. =item Opening and Closing Functions You can add your functions to the life cycle of CGILua using C and C. These functions are executed just before and just after the script execution, even when an error occurs in the script processing. =back In particular, the opening and closing functions are useful for different things. Some examples of the use of such functions in C are shown next. Previous versions of CGILua loaded a C file from the script directory before processing it. To emulate this with CGILua 5.0 you can use something like: cgilua.addopenfunction (function () cgilua.doif ("env.lua") end) If every script needs to load a module (such as the sessions library), you can do: require"cgilua.session" cgilua.session.setsessiondir"/tmp/" cgilua.addopenfunction (cgilua.session.open) cgilua.addclosefunction (cgilua.session.close) I that the function C must be used to call C because this function needs to change the C table (see section L for more information on this special table) which is not yet available during the execution of the C file (see the Request life cycle (L)). When some scripts may use the library but others may not, you could define an "enabling" function (which should be called at the very beginning of each script that needs to use sessions): require"cgilua.session" cgilua.session.setsessiondir"/tmp/" cgilua.enablesession = function () cgilua.session.open () cgilua.addclosefunction (cgilua.session.close) end Sometimes you need to configure a private libraries directory for each application hosted in the server. This configuration allows the function C to find packages installed in the private directory and in the system directory but not in other application's private directory. To implement this you could do: local app_lib_dir = { ["/virtual/path/"] = "/absolute/path/lib/", } local package = package cgilua.addopenfunction (function () local app = app_lib_dir[cgilua.script_vdir] if app then package.path = app..'/?.lua'..';'..package.path end end) =head1 Introduction CGILua uses Lua (L) as a server-side scripting language for creating dynamic Web pages. Both pure Lua Scripts (L) and Lua Pages (L) (LP) are supported by CGILua. A Lua Script is essentially a Lua program that creates the whole contents of a web page and returns it to the client. A Lua Page is a conventional markup text (HTML, XML etc) file that embeds Lua code using some special tags. Those tags are processed by CGILua and resulting page is returned to the client. Lua Scripts and Lua Pages are equally easy to use, and choosing one of them basically depends on the characteristics of the resulting page. While Lua Pages are more convenient for the separation of logic and format, Lua Scripts are more adequate for creating pages that are simpler in terms of its structure, but require a more significative amount of internal processing. Allowing these two methods to be intermixed, CGILua provides Web applications developers with great flexibility when both requirements are present. For a detailed description of both scripting methods and some examples of their use see Lua Scripts (L) and Lua Pages (L). =head2 Architecture CGILua architecture is divided in two layers. The lower level is represented by the Server API (SAPI (L)) and the higher level is represented by the CGILua API itself. SAPI is the interface between the web server and the CGILua API, so it needs to be implemented for each Web server and launching method used. A launcher is responsible for the interaction of CGILua and the Web server, implementing SAPI for example using ISAPI on IIS or mod_lua on Apache. The reference implementation of CGILua launchers is Kepler (L). The CGILua API is implemented using only SAPI and is totally portable over different launchers and their supporting Web servers. This way any Lua Script or Lua Page can be used by any launcher. =head2 Request life cycle CGILua processes requests using a CGI metaphor (even if the launcher is not based on CGI) and requests have a life cycle that can be customized by the programmer. The CGILua request life cycle consists in the following sequence of steps for each request: =over 4 =item Add default handlers such as LuaScripts and Lua Pages. =item Execute the C file, allowing the customization of the next steps. =item Remove dangerous globals (such as C) from the user script environment. =item Build the C table (processing POST and GET data). =item Change to user script directory. =item Execute the registered I functions. =item Execute the requested script with the correct environment. =item Execute the registered I functions. =item Change back to the original directory =back Editing the C file one can customize the CGILua behaviour. One typical use would be registering the I and I functions in order to change the request processing behavior. With this customization it is possible to implement new features like session management and private library directories as shown in section Configuration (L), or even to implement new abstractions over the whole CGILua way of live, like MVC-frameworks such as Orbit. =head2 Lua Scripts Lua Scripts are text files containing valid Lua code. This style of usage adopts a more "raw" form of web programming, where a program is responsible for the entire generation of the resulting page. Lua Scripts have a default C<.lua> extension. To generate a valid web document (HTML, XML, WML, CSS etc) the Lua Script must follow the expected HTTP order to produce its output, first sending the correct headers (L) and then sending the actual document contents (L). CGILua offers some functions to ease these tasks, such as C to produce the header for a HTML document and C to send the document contents (or part of it). For example, a HTML document which displays the sentence "Hello World!" can be generated with the following Lua Script: cgilua.htmlheader() cgilua.put([[ Hello World Hello World! ]]) It should be noted that the above example generates a "fixed" page: even though the page is generated at execution time there is no "variable" information. That means that the very same document could be generated directly with a simple static HTML file. However, Lua Scripts become especially useful when the document contains information which is not known beforehand or changes according to passed parameters, and it is necessary to generate a "dynamic" page. Another easy example can be shown, this time using a Lua control structure, variables, and the concatenation operator: cgilua.htmlheader() if cgi.language == 'english' then greeting = 'Hello World!' elseif cgi.language == 'portuguese' then greeting = 'Olá Mundo!' else greeting = '[unknown language]' end cgilua.put('') cgilua.put('') cgilua.put(' '..greeting..'') cgilua.put('') cgilua.put('') cgilua.put(' '..greeting..'') cgilua.put('') cgilua.put('') In the above example the use of C> indicates that I was passed to the Lua Script as a CGILua parameter (L), coming from a HTML form field (via POST) or from the URL used to activate it (via GET). CGILua automatically decodes such parameters so you can use them at will on your Lua Scripts and Lua Pages. =head2 Lua Pages A Lua Page is a text template file which will be processed by CGILua before the HTTP server sends it to the client. CGILua does not process the text itself but look for some special markups that include Lua code into the file. After all those markups are processed and merged with the template file, the results are sent to the client. Lua Pages have a default C<.lp> extension. They are a simpler way to make a dynamic page because there is no need to send the HTTP headers. Usually Lua Pages are HTML pages so CGILua sends the HTML header automatically. Since there are some restrictions on the uses of HTTP headers sometimes a Lua Script will have to be used instead of a Lua Page. The fundamental Lua Page markups are: =over 4 =item C< ?>> Processes and merges the Lua I execution results where the markup is located in the template. The alternative form C<<% I %>> can also be used. =item C< ?>> Processes and merges the Lua I evaluation where the markup is located in the template. The alternative form C<<%= I %>> can also be used. =back Note that the ending mark could not appear inside a Lua chunk or Lua expression even inside quotes. The Lua Pages pre-processor just makes global substitutions on the template, searching for a matching pair of markups and generating the corresponding Lua code to achieve the same result as the equivalent Lua Script. The second example on the previous section could be written using a Lua Page like: <%= greeting %> <>strong<%= greeting %> HTML tags and Lua Page tags can be freely intermixed. However, as on other template languages, it's considered a best practice to not use explicit Lua logic on templates. The recommended aproach is to use only function calls that returns content chunks, so in this example, assuming that function C was definied in file C as follows: function getGreeting() local greeting if cgi.language == 'english' then greeting = 'Hello World!' elseif cgi.language == 'portuguese' then greeting = 'Olá Mundo!' else greeting = '[unknown language]' end return greeting end the Lua Page could be rewriten as: <%= getGreeting() %> <%= getGreeting() %> Another interesting feature of Lua Pages is the intermixing of Lua and HTML. It is very usual to have a list of values in a table, iterate over the list and show the items on the page. A Lua Script could do that using a loop like: cgilua.put("
    ") for i, item in ipairs(list) do cgilua.put("
  • "..item.."
  • ") end cgilua.put("
") The equivalent loop in Lua Page would be:
    <% for i, item in ipairs(list) do %>
  • <%= item %>
  • <% end %>
=head2 Receiving parameters: the C table CGILua offers an unified way of accessing data passed to the scripts for both HTTP method used (GET or POST). No matter which method was used on the client, all parameters will be provided inside the C table. Usually all types of parameters will be available as strings. If the value of a parameter is a number, it will be converted to its string representation. There are only two exceptions where the value will be a Lua table. The first case occurs on file uploads, where the corresponding table will have the following fields: =over 4 =item filename the file name as given by the client. =item filesize the file size in bytes. =item file the temporary file handle. The file must be copied because CGILua will remove it after the script ends. =back The other case that uses Lua tables occurs when there is more than one value associated with the same parameter name. This happens in the case of a selection list with multiple values; but it also occurs when the form (of the referrer) had two or more elements with the same C attribute (maybe because one was on a form and another was in the query string). All values will be inserted in an indexed table in the order in which they are handled. =head2 Error Handling There are three functions for error handling in CGILua: The function C defines the I, a function called by Lua when an error has just occurred. The error handler has access to the execution stack before the error is thrown so it can build an error message using stack information. Lua also provides a function to do that: C. The function C defines the function that decides what to do with the error message. It could be sent to the client's browser, written to a log file or sent to an e-mail address (with the help of LuaSocket (L) or LuaLogging (L) for example). The function C is provided to write directly to the http server error log file. An useful example of its use could be handling unexpected errors. Customizing unexpected error messages to the end user but giving all the information to the application's developers is the goal of the following piece of code: local ip = cgilua.servervariable"REMOTE_ADDR" local developers_machines = { ["192.168.0.20"] = true, ["192.168.0.27"] = true, ["192.168.0.30"] = true, } local function mail (s) require"cgilua.serialize" require"socket.smtp" -- Build the message local msg = {} table.insert (msg, tostring(s)) -- Tries to obtain the REFERER URL table.insert (msg, tostring (cgilua.servervariable"HTTP_REFERER")) table.insert (msg, cgilua.servervariable"SERVER_NAME".. cgilua.servervariable"SCRIPT_NAME") -- CGI parameters table.insert (msg, "CGI") cgilua.serialize(cgi, function (s) table.insert (msg, s) end) table.insert (msg, tostring (os.date())) table.insert (msg, tostring (ip)) table.insert (msg, "Cookies:") table.insert (msg, tostring (cgilua.servervariable"HTTP_COOKIE" or "no cookies")) -- Formats message according to LuaSocket-2.0b3 local source = socket.smtp.message { headers = { subject = "Script Error", }, body = table.concat (msg, '\n'), } -- Sends the message local r, e = socket.smtp.send { from = "sender@my.domain.net", rcpt = "developers@my.domain.net", source = source, } end if developers_machines[ip] then -- Developer's error treatment: write to the display cgilua.seterroroutput (function (msg) cgilua.errorlog (msg) cgilua.errorlog (cgilua.servervariable"REMOTE_ADDR") cgilua.errorlog (os.date()) cgilua.htmlheader () msg = string.gsub (string.gsub (msg, "\n", "
\n"), "\t", "  ") cgilua.put (msg) end) else -- User's error treatment: shows a standard page and sends an e-mail to -- the developer cgilua.seterroroutput (function (s) cgilua.htmlheader () cgilua.put"

An error occurred

\n" cgilua.put"The responsible is being informed." mail (s) end) end The message is written to the browser if the request comes from one of the developer's machines. If it is not the case, a simple polite message is given to the user and a message is sent to the developer's e-mail account containing all possible information to help reproduce the situation. =head1 Headers Headers functions are used to change the HTTP response headers and consist of: =head2 C cgilua.contentheader (type, subtype) Sends a I header with the given values of type and sub-type. Both arguments are strings: C is the header type; C is the header sub-type. Returns nothing. =head2 C cgilua.header (header, value) Sends a generic header. This function should I be used to generate a I nor a I header because some launchers/web-servers use different functions for this purpose. Both arguments are strings: C
is the name of the header; C is its value. Returns nothing. =head2 C cgilua.htmlheader () Sends the header of an HTML file (I). Returns nothing. =head2 C cgilua.redirect (url, args) Sends the header to force a redirection to the given URL adding the parameters in table C to the new URL. The first argument (C) is the URL the browser should be redirected to; the second one (C) is an optional table which could have pairs I that will be encoded to form a valid URL (see function C). Returns nothing. =head1 Content Generation Content generation functions are used to output text to the response and to generate URLs in the CGILua format. They consist of: =head2 C cgilua.mkabsoluteurl (path) Creates an absolute URL containing the given URL C. Returns the resulting absolute URL. =head2 C cgilua.mkurlpath (script [, args]) Creates an URL path to be used as a link to a CGILua C